Not Just for Fun Anymore: Games & Literacy

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You can learn more about Paul's approach in a recent article in Campus Technology. And, for anyone interested in the issue of gaming behaviors leading to successful learning behaviors, you might want to investigate James Paul Gee's What Video Games Have to Teach Us About Learning and Literacy.

Americans spend over 20 times as much money on home video games ($21.3 billion) as they do on school library materials for their children ($1 billion).

ALA Office for Research & Statistics, ALA Public Information Office

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