Not Just for Fun Anymore: Games & Literacy

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You can learn more about Paul's approach in a recent article in Campus Technology. And, for anyone interested in the issue of gaming behaviors leading to successful learning behaviors, you might want to investigate James Paul Gee's What Video Games Have to Teach Us About Learning and Literacy.

The library connects us with the insight and knowledge, painfully extracted from Nature, of the greatest minds that ever were, with the best teachers, drawn from the entire planet and from all our history, to instruct us without tiring, and to inspire us to make our own contribution to the collective knowledge of the human species. I think the health of our civilization, the depth of our awareness about the underpinnings of our culture and our concern for the future can all be tested by how well we support our libraries.

Carl Sagan (1934-1996)

Wisconsin Library Association Foundation

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