Not Just for Fun Anymore: Games & Literacy

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You can learn more about Paul's approach in a recent article in Campus Technology. And, for anyone interested in the issue of gaming behaviors leading to successful learning behaviors, you might want to investigate James Paul Gee's What Video Games Have to Teach Us About Learning and Literacy.

School libraries spend an average of $12.06 per student on library media—about two-thirds the cost of a single fiction title ($17.63) or about one-third the cost of a single non-fiction title ($27.04).

ALA Office for Research & Statistics, ALA Public Information Office

Wisconsin Library Association Foundation

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